![Volumetric Shader, fade to invisible toward edges - Materials and Textures - Blender Artists Community Volumetric Shader, fade to invisible toward edges - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/5/9/b/59bd24eec9acac013de797356ac94ffefbe98faf.png)
Volumetric Shader, fade to invisible toward edges - Materials and Textures - Blender Artists Community
![Is there a way to smoothly blend between two materials? I want the scales to fade into the smooth. The two are the same, but one has a normal map. : r/blenderhelp Is there a way to smoothly blend between two materials? I want the scales to fade into the smooth. The two are the same, but one has a normal map. : r/blenderhelp](https://preview.redd.it/vtbppysfrjr81.png?auto=webp&s=39d440073f3553fbc74bd2055a0e82d71ea5c188)
Is there a way to smoothly blend between two materials? I want the scales to fade into the smooth. The two are the same, but one has a normal map. : r/blenderhelp
![Blender Tip: Animate Object Visibility Fade Tutorial (With the new Principled Shader Node) - BlenderNation Blender Tip: Animate Object Visibility Fade Tutorial (With the new Principled Shader Node) - BlenderNation](https://www.blendernation.com/wp-content/uploads/2019/05/Blender-nation-loogo.png)
Blender Tip: Animate Object Visibility Fade Tutorial (With the new Principled Shader Node) - BlenderNation
![cycles render engine - Making a material fade off(progressive transparency from front to back) based on the location of its geometry - Blender Stack Exchange cycles render engine - Making a material fade off(progressive transparency from front to back) based on the location of its geometry - Blender Stack Exchange](https://i.stack.imgur.com/vYbRs.png)
cycles render engine - Making a material fade off(progressive transparency from front to back) based on the location of its geometry - Blender Stack Exchange
![cycles render engine - Making a material fade off(progressive transparency from front to back) based on the location of its geometry - Blender Stack Exchange cycles render engine - Making a material fade off(progressive transparency from front to back) based on the location of its geometry - Blender Stack Exchange](https://i.stack.imgur.com/R8nWx.png)