Diamond-Square Algorithm Explanation and C++ Implementation | by Nick O'Brien | Medium
Heightmap generation using the Diamond Square algorithm — Part 1 | by Federico Scaramelli | Medium
Diamond-square algorithm - YouTube
Procedural Terrain Generation: Diamond-Square
GitHub - RStivanson/unity-diamond-square: A lightweight component for Unity that produces procedurally generated terrain using the Diamond-Square algorithm.
Christopher D. Canfield
c++ - Diamond-Square algorithm output is random and noisy - Game Development Stack Exchange
maps - Help me to fine tune my diamond-square algorithm - Game Development Stack Exchange
Procedural Terrain Generation – Diamond-Square Algorithm | Chris McBain // Games Programmer
Diamond Square, Perlin noise, and Voronoi graph to a procedural mesh. : r/proceduralgeneration
Terrain Generation – Diamond Square Algorithm | Daniel Beard's Programming Blog