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Chris Murphy on Twitter: "Saw some folks manually making LODs for an @UnrealEngine project and thought I'd flag it: if you set the LODGroup in the static mesh you can let the
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BUG# Scaling Meshes does not scale LOD's/Billboards - Feedback for Unreal Engine team - Unreal Engine Forums
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How to create a billboard texture of vegetation in Unreal Engine 4 / Plarium's blog / Sudo Null IT News
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