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Unity: Should I choose Kinematic, Static or Dynamic for Rigidbody 2D body type? | by Needone App | Medium
KinematicBody doesn't wake a sleeping RigidBody after collision · Issue #25857 · godotengine/godot · GitHub
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RigidBody2D passes through walls/objects when pushed by a KinematicBody2D · Issue #27652 · godotengine/godot · GitHub
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Clarify and clean-up how kinematic bodies uses physics state · Issue #2332 · godotengine/godot-proposals · GitHub
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