![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![animation - How to make part of the mesh follow a bone without deforming it - Blender Stack Exchange animation - How to make part of the mesh follow a bone without deforming it - Blender Stack Exchange](https://i.stack.imgur.com/m3pig.jpg)
animation - How to make part of the mesh follow a bone without deforming it - Blender Stack Exchange
![Blender to UE4 Squash And Stretch/ Bone Hierarchy Issues - Character & Animation - Unreal Engine Forums Blender to UE4 Squash And Stretch/ Bone Hierarchy Issues - Character & Animation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/6/4672001ef09b5b9f7733517098cdd8842ea90f32.jpeg)
Blender to UE4 Squash And Stretch/ Bone Hierarchy Issues - Character & Animation - Unreal Engine Forums
![Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp Why is my mesh deforming in this weird way? The weight assigned to the bone seems correct to me : r/blenderhelp](https://external-preview.redd.it/8r1cPC293QvA2QSeEe_9ZNGRgWSJRboAa0CPnyJCaOE.png?format=pjpg&auto=webp&s=fc7f42c25a4c83de8d6f0fda84709d3ab8366e34)