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Soft-Edged Shadows - Graphics and GPU Programming - Tutorials - GameDev.net
Softshadow with GLUT,GLSL and PCF
WebGL Shadowmap by AlteredQualia - Experiments with Google
Chapter 11. Shadow Map Antialiasing | NVIDIA Developer
c++ - How to enable Hardware Percentage Closer Filtering? - Stack Overflow
LearnOpenGL - Shadow Mapping
Shadow Filtering
Shadow Maps | Castle Game Engine
Shadow map filtering (PCF, POISSON, PCSS) - The Defoldmine - Defold game engine forum
percentage-closer filtering – The Instruction Limit
PCF Shadow Acne | Developerblog - Johannes Jendersie
Chapter 11. Shadow Map Antialiasing | NVIDIA Developer
CS5625: Programming Assignment 4
Shadow Filtering For Pointlights – kosmonaut's blog
Shadow mapping - Wikipedia
32-Shadows posted.pptx
Chapter 11. Shadow Map Antialiasing | NVIDIA Developer
GUESS the shadow? — Variance Shadow Maps (VSM) | by Game Graphics Simplified | Medium
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