![cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange](https://i.imgur.com/7vyVMap.png)
cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange
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High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial
Substance Painter -> Blender: Metal rendering black - Lighting and Rendering - Blender Artists Community
![i Got this metallic map from Substance painter. should i directly connect it with Metallic option in BSDF..or should i include any vector in between. there is no vector named metallic : i Got this metallic map from Substance painter. should i directly connect it with Metallic option in BSDF..or should i include any vector in between. there is no vector named metallic :](https://external-preview.redd.it/q9A0NTiekfpEUFgmkxmmEyrm-KPsjwgZ2YkP0x94uJk.png?width=640&crop=smart&auto=webp&s=153771944344da07f32202f823066d7c61c6acd9)
i Got this metallic map from Substance painter. should i directly connect it with Metallic option in BSDF..or should i include any vector in between. there is no vector named metallic :
![How to "properly" use: Specular, Glossy, Roughness & Reflection maps - #14 by pixelgrip - Materials and Textures - Blender Artists Community How to "properly" use: Specular, Glossy, Roughness & Reflection maps - #14 by pixelgrip - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/8/b/b/8bb2daab7900c643730dd2d99d92cbcbf22acddf.jpeg)
How to "properly" use: Specular, Glossy, Roughness & Reflection maps - #14 by pixelgrip - Materials and Textures - Blender Artists Community
![cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange](https://i.imgur.com/ffeuXRn.png)
cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange
Substance Painter -> Blender: Metal rendering black - Lighting and Rendering - Blender Artists Community
![How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/e/1/7/e17b8f9bdccf28e324625311d6335f4eb34d9976.jpeg)
How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community
![Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog](https://sketchfab.com/blogs/community/wp-content/uploads/2015/07/554b546c48be11153fbab1a4a339a6a5a1deffbf.jpeg)
Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog
![Exported Textures out of Substance Painter 2 look extremely off in Blender. How do I fix this? : r/blender Exported Textures out of Substance Painter 2 look extremely off in Blender. How do I fix this? : r/blender](http://i.imgur.com/fz3gg4z.png)