![ArtStation - [Blueprint Tutorial] Create data driven Prefabs script on Unreal Engine - Part 1: Create Assets ArtStation - [Blueprint Tutorial] Create data driven Prefabs script on Unreal Engine - Part 1: Create Assets](https://cdna.artstation.com/p/media_assets/images/images/000/819/662/large/Desktop_Screenshot_2021.10.11_-_21.13.52.10.jpg?1633954439)
ArtStation - [Blueprint Tutorial] Create data driven Prefabs script on Unreal Engine - Part 1: Create Assets
![Hello. I cannot find my Static Mesh in my Blueprint editor. I'm trying to work on a project, and I am currently using a YouTube video, as an example. It starts around Hello. I cannot find my Static Mesh in my Blueprint editor. I'm trying to work on a project, and I am currently using a YouTube video, as an example. It starts around](https://preview.redd.it/hello-i-cannot-find-my-static-mesh-in-my-blueprint-editor-v0-704iji8phb2c1.png?width=1080&crop=smart&auto=webp&s=2df07d0442d21bc97ed23f5d61131e7455a62b0c)
Hello. I cannot find my Static Mesh in my Blueprint editor. I'm trying to work on a project, and I am currently using a YouTube video, as an example. It starts around
![I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working](https://preview.redd.it/8se37296hsn01.png?auto=webp&s=1a8cd67a7a6bc4b352b4b3462c807c495f9f1fcc)
I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working
![I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set](https://preview.redd.it/i-have-an-array-with-static-meshes-in-a-blueprint-that-i-v0-338vmfd8kqja1.png?auto=webp&s=47da9ed4f62ac2222b154e84cd84605f24dcfd45)
I have an array with static meshes in a blueprint that i wanna randomly spawn. I want to scale the individual static meshes, i am trying to use different nodes like set
![Why are my static meshes losing their materials when placed in scene? The materials then too revert to grey on inspection. Just double clicking turns them grey, anyone any ideas? : r/unrealengine Why are my static meshes losing their materials when placed in scene? The materials then too revert to grey on inspection. Just double clicking turns them grey, anyone any ideas? : r/unrealengine](https://i.redd.it/bem49s5wvr291.jpg)
Why are my static meshes losing their materials when placed in scene? The materials then too revert to grey on inspection. Just double clicking turns them grey, anyone any ideas? : r/unrealengine
![Unreal Engine 4 Tutorials: C++ Adding and Moving Instanced Static Mesh Component Instances - YouTube Unreal Engine 4 Tutorials: C++ Adding and Moving Instanced Static Mesh Component Instances - YouTube](https://i.ytimg.com/vi/--4ezubAKoQ/maxresdefault.jpg?sqp=-oaymwEmCIAKENAF8quKqQMa8AEB-AH-CYAC0AWKAgwIABABGFwgXChcMA8=&rs=AOn4CLD4mBGOMsIRh7rFPRYHz1Vbx0iQMw)